Frequently asked questions

How does the randomizer select an agent or weapon?

Each agent or weapon enabled in the pool is represented by an icon that bounces inside the arena. The first icon to strike the walls three times is the result. Every enabled entry has an equal probability of winning, and each spin is independent of previous spins; the animation determines the presentation of the draw, not its odds.

Can agents or weapons be excluded from the pool?

Yes. The Edit Pool dialog toggles individual entries out of the draw. The agent pool and the weapon pool are stored separately, and both persist in the browser between visits.

Can a pool be shared with other players?

Yes. The share button generates a link that encodes the current pool by name. Opening the link reproduces the same set of enabled entries, so a group can draw under identical rules.

Where are roll history and statistics stored?

Locally, in the browser's storage. The site has no accounts and no server-side storage, so clearing the browser's site data — or switching devices — resets pools and statistics. See the privacy policy for details.

Is the roster up to date?

The agent and weapon lists are updated when Riot Games releases new content. The randomizer and the reference lists on each page are generated from the same data, so they cannot diverge.

Is it free? Does it work on mobile?

The site is free, requires no sign-up, and runs in modern desktop and mobile browsers.

What is agent roulette?

Agent roulette is a challenge format in which players queue with a randomly assigned agent rather than choosing one. Common variants include role-locked roulette, where the draw is limited to a single role; team roulette, where all five players draw from a shared pool link; and gun-game formats on the weapon randomizer, where a new weapon is drawn and bought each round.